LIVE Parade (September 2016)

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Revision as of 15:31, 1 October 2016 by Arcorann (talk | contribs) (Areas and Performances)

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File:Live Parade banner.jpg

Description

In a LIVE Parade the aim is to clear performance locations by meeting objectives in each location, and accumulate event points and attendees.

The locations are divided into a number of areas. Each area is unlocked by accumulating a target number of attendees in the earlier areas.

Before each performance the player is able to set up their setlist. The player chooses the songs to play and the idol units for each song. Some songs will have a Trending Song bonus, which grants a bonus of 1.5% to the number of attendees. The chosen songs change each day. In addition, the player is able to purchase one-use equipment that gives a boost to attendees:

Equipment Cost Boost
Smoke 30 000 3%
Lasers 50 000 5%
Fireworks 100 000 10%

The event song may be chosen as part of the setlist at any time. As of April 2016 the song's MASTER+ difficulty is unlocked on unlocking Area 2, and once unlocked can be played during any parade performance.

Rewards come from three sources: from clearing locations, from earning event points and from accumulating attendees.

Event Points

Event points are dependent on the stamina cost of the location and the player's score. Failing objectives will give approximately 80% of the event points compared to passing them.

The formula for event points is still under investigation. However, an average score of 500 000 per song will give approximately 10 times the stamina cost if the location was passed, and 8 times if it was failed.

Attendees

Attendees are dependent only on what songs were chosen, whether any items were used for an attendee bonus, and whether all objectives were cleared. The amount earned is otherwise independent of performance in the lives.

Stamina Songs Base attendees Max (no option) Max attendees
10 1 3400 (340.0) 3451 (345.1) 3791 (379.1)
15 1 5600 (373.3) 5684 (378.9) 6244 (416.3)
20 1 8000 (400.0) 8120 (406.0) 8920 (446.0)
25 2 8900 (356.0) 9167 (366.7) 10057 (402.3)
30 2 11700 (390.0) 12051 (401.7) 13221 (440.7)
35 2 14700 (420.0) 15141 (432.6) 16611 (474.6)
40 3 14900 (372.5) 15571 (389.3) 17061 (426.5)
45 3 18400 (408.9) 19228 (427.3) 21068 (468.2)
50 3 22000 (440.0) 22990 (459.8) 25190 (503.8)
Total = ceiling(Base * C * (1 + P + I))

where:

  • C equals 1 if the objectives were all cleared and 0.8 otherwise.
  • P is the sum of the trending song bonuses for each song (0.015 each)
  • I is the item bonus (0 to 0.10)

Areas and Performances

4th location of each area is unlocked by completing Ex Tokyo (?), and 5th is unlocked by completing all 4th locations.

Location Stamina Songs Objective Clear reward
Capital Area
Tokyo 10 1 >= 40% Life for each song 50 Star Jewels
Gunma 10 1 >= 50% Life for each song Stamina Drink 10 × 1
Ibaraki 25 2 >= 50% Life for each song, >= 500 total Perfect+Great 800 Money
Saitama 10 1 >= 50% Life for each song, >= 420 000 total score Memory Key × 1
Chiba 40 3 >= 90% Life for each song, >= 1000 total Max Combo [STORY] Honda Mio
Kamigata Area
Wakayama 10 1 <= 20 total Bad+Miss Stamina Drink 10 × 1
Hyogo 25 2 <= 30 total Bad+Miss 1000 Money
Mie 40 3 <= 30 total Bad+Miss, >= 300 000 total score 100 Friend pts
Kyoto 40 3 <= 15 total Bad+Miss, >= 1000 total Perfect+Great Memory Key × 1
Osaka 10 1 <= 3 total Bad+Miss, >= 400 total Max Combo [STORY] Honda Mio
Central Area
Ishikawa 30 2 >= 300 000 total score 1500 Money
Shizuoka 15 1 >= 250 000 total score 200 Friend pts
Niigata 45 3 >= 800 000 total score, >= 80% Life for each song Stamina Drink 10 × 1
Nagano 15 1 >= 450 000 total score, <= 5 total Bad+Miss Memory Key × 1
Aichi 45 3 >= 1 350 000 total score, >= 1200 total Max Combo [STORY] Honda Mio
West Area
Tokushima 15 1 >= 200 total Perfect+Great 2000 Money
Tottori 30 2 >= 600 total Perfect+Great Stamina Drink 10 × 1
Yamaguchi 45 3 >= 900 total Perfect+Great, <= 30 total Bad+Miss 300 Friend pts
Kochi 15 1 >= 400 total Perfect+Great, >= 400 000 total score Memory Key × 1
Hiroshima 45 3 >= 1400 total Perfect+Great, >= 90% Life for each song [STORY] Honda Mio
Northeast Area
Fukushima 45 3 >= 900 000 score, <= 25 total Bad+Miss Stamina Drink 20 × 1
Akita 30 2 >= 700 000 score, <= 15 total Bad+Miss 400 Friend pts
Aomori 15 1 >= 400 000 score, <= 15 total Bad+Miss, >= 90% Life for each song Magic Dress × 2
Miyagi 15 1 >= 500 000 score, <= 3 total Bad+Miss, >= 400 total Perfect+Great 50 Star Jewels
Hokkaido 45 3 >= 1 500 000 score, <= 5 total Bad+Miss, >= 1200 total Max Combo [STORY] Shibuya Rin
South Area
Saga 15 1 >= 300 total Perfect+Great, >= 80% Life on each song Stamina Drink 20 × 1
Kumamoto 45 3 >= 1000 total Perfect+Great, >= 80% Life on each song 3000 Money
Naha 30 2 >= 800 total Perfect+Great, >= 90% Life on each song, >= 400 000 score Magic Dress × 2
Oita 45 3 >= 1500 total Perfect+Great, >= 80% Life on each song, <= 7 total Bad+Miss 50 Star Jewels
Fukuoka 15 1 >= 600 total Perfect+Great, 100% Life on each song, >= 600 000 total score [STORY] Shibuya Rin
Ex Area
Tochigi 20 1 >= 90% Life for each song, >= 450 000 total score 4000 Money
Kanagawa 35 2 <= 10 total Bad+Miss, >= 700 total Max Combo Magic Dress × 2
Tokyo 50 3 >= 1400 total Perfect+Great, >= 1000 total Max Combo, >= 1 000 000 total score 50 Star Jewels
Chiba 20 1 >= 90% Life for each song, >= 600 total Max Combo, <= 2 total Bad+Miss Memory Key × 1
Saitama 50 3 >= 2 000 000 total score, >= 1500 total Max Combo, <= 3 total Bad+Miss [STORY] Shibuya Rin

Popular Songs Table

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Event Missions

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Rewards

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