Skills

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Revision as of 06:08, 6 January 2018 by Arcorann (talk | contribs) (Translation Guide)

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Template:Stub

Centre Skills

Please see Center Effects.

Skills

Types

As of 2018-01-04 there are twelve types of skills:

Japanese English Description SSR SR R
スコアアップ Score Up Boosts the score of certain judgements 17% on Perfect/Great 15% on Perfect 10% on Perfect
コンボボーナス Combo Bonus Boosts the score of any judgement that continues a combo 15% boost
18% boost (Cinfes SSRs only)
12% boost 8% boost
ライフ回復 Life Recovery Recovers Life 3HP per Perfect 3HP per Perfect 2HP per Perfect
ダメージガード Damage Guard Prevents Life from decreasing n/a Prevents Life from decreasing n/a
コンボ継続 Combo Continue Maintains a combo on lower judgements n/a Nice continues combo Nice continues combo
判定強化 Judgement Strengthen Changes lower judgements to Perfect Bad and above Nice and above Great
オーバーロード Overload Deducts Life on activation to provide a Score Up and Combo Continue 18% boost on Perfect/Great, Bad/Nice maintain combo 16% boost on Perfect/Great, Bad/Nice maintain combo n/a
オールラウンド All-Round Provides a Combo Bonus and Life Recovery 13% Combo Bonus, 1HP per Perfect 10% Combo Bonus, 1HP per Perfect _
コンセントレーション Concentration Provides a Score Up, but makes the Perfect judgement window narrower 19% on Perfect 17% on Perfect
スキルブースト Skill Boost Enhances the effects of other skills while active:
  • Score Up, Overload, Concentration: Score up enhanced
  • Combo Bonus: Combo bonus enhanced
  • Life Recovery: Life recovery enhanced
  • Damage Guard: Adds a Life Recovery effect
  • Combo Continue, Judgement Strengthen: Expands trigger judgements
  • All-Round: Combo bonus and life recovery enhanced
  • (type) Focus: Score up and Combo bonus enhanced
  • All score and combo bonuses: 1.2 times effect (rounded up to nearest %)
  • All life recovery: 1 extra life recovered
  • Damage Guard: 1 life recovered on Perfects
  • Combo Continue/Judgement Strengthen: 1 extra judgement level
(キュート/クール/パッション)フォーカス Cute/Cool/Passion Focus Provides a Score Up and Combo Bonus, but only if all idols in the team are the required type 16% Score Up on Perfect, 14% Combo Bonus
アンコール Encore Copies the previous skill that activated n/a
ライフスパークル Life Sparkle Provides a Combo Bonus, the strength of which increases with the player's Life (8 + floor(floor(life/10)*4/19))% Combo Bonus

If there are multiple skills of the same type that activate, the most beneficial one will override the others. In addition:

  • Score Up, Overload and Concentration all count as Score Up skills; if multiple of these activate the strongest boost is applied.
  • Similarly, Combo Bonus, All-Round and Life Sparkle count as Combo Bonus skills.
  • Damage Guard will stop Overload from deducting life.

Life Sparkle effect table

Current Life Combo Bonus
0~49 8%
50~99 9%
100~149 10%
150~189 11%
190~239 12%
240~289 13%
290~339 14%
340~379 15%
380~429 16%
430~479 17%
480~529 18%
530~569 19%
570~619 20%
620~669 21%
670~719 22%
720~759 23%
760~809 24%
810~859 25%
860~909 26%
910~949 27%
950~999 28%
1000~1049 29%
1050~1099 30%
1100~1139 31%
1140~1189 32%
1190~1239 33%
1240~1289 34%
1290~1329 35%
1330~1379 36%
1380~1429 37%
1430~1479 38%

Probability and Duration

Description Probability (%) by skill level
1 2 3 4 5 6 7 8 9 10
超低確率 25.0 26.4 27.8 29.2 30.6 31.9 33.3 34.7 36.1 37.5
低確率 30.0 31.7 33.3 35.0 36.7 38.3 40.0 41.7 43.3 45.0
中確率 35.0 36.9 38.9 40.8 42.8 44.7 46.7 48.6 50.6 52.5
高確率 40.0 42.2 44.4 46.7 48.9 51.1 53.3 55.6 57.8 60.0
超高確率 45.0 47.5 50.0 52.5 55.0 57.5 60.0 62.5 65.0 67.5
Description Duration (s) by skill level
1 2 3 4 5 6 7 8 9 10
一瞬の間 2.00 2.11 2.22 2.33 2.44 2.55 2.66 2.77 2.88 2.99
わずかな間 3.00 3.16 3.32 3.49 3.65 3.81 3.97 4.13 4.30 4.46
少しの間 4.00 4.22 4.44 4.66 4.88 5.10 5.32 5.54 5.76 5.98
しばらくの間 5.00 5.27 5.54 5.81 6.08 6.35 6.62 6.89 7.16 7.43
かなりの間 6.00 6.33 6.66 6.99 7.32 7.65 7.98 8.31 8.64 8.97


Translation Guide

For those having trouble interpreting skill descriptions.

Skill type Japanese description template Comments
Score Up _秒毎、_確率で_____間、PERFECT(/GREAT)のスコア__%アップ Look for the mention of PERFECT and %.
Combo Bonus _秒毎、_確率で_____間、COMBOボーナス__%アップ Look for COMBO and %.
Life Recovery _秒毎、_確率で_____間、PERFECT(/GREAT)でライフ_回復 回復 = recovery
Damage Guard _秒毎、_確率で_____間、ライフが減少しなくなる Key phrase ライフが減少しなく, only card without English text
Combo Continue _秒毎、_確率で_____間、NICEでもCOMBOが継続する Mentions of NICE and COMBO
Judgement Strengthen _秒毎、_確率で_____間、GREAT(/NICE/BAD)をPERFECTにする Two mentions of judgement types in GREAT(/NICE/BAD)をPERFECTにする
Overload _秒毎、_確率でライフを__消費し、____の間PERFECTのスコア__%アップ、NICE/BADでもCOMBO継続 Longest description, usually spans 3 lines. ライフを__消費し gives the amount of life decrease per activation
All-Round _秒毎、_確率で_____間、COMBOボーナス__%アップ、PERFECTでライフ_回復 Combined Combo Bonus and Life Recovery descriptions
Concentration _秒毎、_確率で_____間、PERFECTのスコア__%アップ、PERFECT判定される時間が短くなる Score Up followed by judgement comment
Skill Boost _秒毎、_確率で_____間、他アイドルの特技効果を大アップ
Cute/Cool/Passion Focus (キュート/クール/パッション)アイドルのみ編成時、__秒毎、_確率で____間、PERFECTのスコア__%アップ、COMBOボーナス__%アップ
Encore _秒毎、_確率で_____間、直前に発動した他アイドルの特技効果を繰り返す
Life Sparkle _秒毎、_確率で_____間、ライフ値が多いほどCOMBOボーナスアップ