Skills

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Template:Stub

Centre Skills[edit]

Please see Center Effects.

Skills[edit]

Overview[edit]

Every non-N card has a special skill that can activate during a live. Increasing the card's skill level will increase the skill's activation probability and duration.

The activation timer defines the frequency at which skills can activate. However, there are a few exceptions:

  • The timer must elapse once from the start of the song before a skill can activate.
  • Skills will not activate in the 3 seconds preceding the last note.

In addition, skill timers work differently in Grand Live. Skills can only activate once in every three activation intervals, and which intervals they can activate on is offset depending on which team the card is on (i.e. Team A is not offset, Team B is offset by 1 interval, Team C is offset by 2 intervals).

Types[edit]

The following are the skill types as of 2021-01-15. The effects were most recently revised on 2019-06-14.

Japanese English Description SSR SR R
スコアアップ Score Up Boosts the score of certain judgements 17% on Perfect/Great 15% on Perfect 10% on Perfect
コンボボーナス Combo Bonus Boosts the score of any judgement that continues a combo 18% boost 14% boost 8% boost
ライフ回復 Life Recovery Recovers Life 3HP per Perfect 3HP per Perfect 2HP per Perfect
ダメージガード Damage Guard Prevents Life from decreasing n/a Prevents Life from decreasing n/a
COMBOサポート Combo Support Maintains a combo on lower judgements n/a Nice continues combo Nice continues combo
PERFECTサポート Perfect Support Changes lower judgements to Perfect Bad and above Nice and above Great
オーバーロード Overload Deducts Life on activation to provide a Score Up and Combo Continue 18% boost on Perfect/Great, Bad/Nice maintain combo 16% boost on Perfect/Great, Bad/Nice maintain combo n/a
オールラウンド All-Round Provides a Combo Bonus and Life Recovery 13% Combo Bonus, 1HP per Perfect 10% Combo Bonus, 1HP per Perfect
コンセントレーション Concentration Provides a Score Up, but makes the Perfect judgement window narrower 22% on Perfect 19% on Perfect
スキルブースト Skill Boost Enhances the effects of other skills while active:
  • Score Up, Overload, Concentration: Score up enhanced
  • Combo Bonus: Combo bonus enhanced
  • Life Recovery: Life recovery enhanced
  • Damage Guard: Adds a Life Recovery effect
  • Combo Support, Perfect Support: Expands trigger judgements
  • All-Round: Combo bonus and life recovery enhanced
  • (type) Focus: Score up and Combo bonus enhanced
  • All score and combo bonuses: 1.2 times effect (rounded up to nearest %)
  • All life recovery: 1 extra life recovered
  • Damage Guard: 1 life recovered on Perfects
  • Combo Support, Perfect Support: 1 extra judgement level
(キュート/クール/パッション)フォーカス Cute/Cool/Passion Focus Provides a Score Up and Combo Bonus, but only if all idols in the team are the required type 16% Score Up on Perfect, 14% Combo Bonus 14% Score Up on Perfect, 11% Combo Bonus
アンコール Encore Copies the previous skill that activated n/a
ライフスパークル Life Sparkle Provides a Combo Bonus, the strength of which increases with the player's Life See table See table
トリコロール・シナジー Tricolor Synergy Provides a Score Up, Life Recovery and Combo Bonus, but only if the team contains idols of all three types 16% Score Up and 1HP recovered on Perfect, 15% Combo Bonus
コーディネイト Coordinate Provides a Score Up and Combo Bonus 10% Score Up on Perfect, 15% Combo Bonus
チューニング Tuning Provides a Combo Bonus and Perfect Support 12% Combo Bonus, Nice and above become Perfect
ロングアクト Long Act Provides a Score Up which is higher on long notes 10% Score Up, or 30% Score Up on long notes
フリックアクト Flick Act Provides a Score Up which is higher on flick notes 10% Score Up, or 30% Score Up on flick notes
(キュート/クール/パッション)アンサンブル Cute/Cool/Passion Ensemble Provides a Skill Boost to Score Up and Combo Bonus effects, but only to idols in the team of the same type 1.5 times effect
スライドアクト Slide Act Provides a Score Up which is higher on flick notes 10% Score Up, or 40% Score Up on slide notes
ボーカルモチーフ Vocal Motif Provides a Score Up, the strength of which increases with the team's Vocal See table See table
ダンスモチーフ Dance Motif Provides a Score Up, the strength of which increases with the team's Dance See table See table
ビジュアルモチーフ Visual Motif Provides a Score Up, the strength of which increases with the team's Visual See table See table
トリコロール・シンフォニー Tricolor Symphony Provides a Skill Boost with an additional boost to Score Up and Combo Bonus 1.5 times Score Up and Combo Bonus, others same as SSR Skill Boost
オルタネイト Alternate Applies a boosted version of the maximum Score Up but applies a negative Combo Bonus 1.5 times largest Score Up, -20% Combo Bonus
リフレイン Refrain Applies the maximum Score Up and Combo Bonus that activated so far in the current live n/a
シンデレラマジック Cinderella Magic Applies the maximum boosts of all other idols' skills n/a

If there are multiple skills of the same type that activate, the most beneficial one will override the others unless a Resonance effect is active. More specifically:

  • Any skill that provides a Score Up effect counts as a Score Up; if multiple of these activate the strongest Score Up boost is applied, overriding the others.
  • Similarly, skills that provide Combo Bonus effects, skills that provide Life Recovery effects and skills that provide Skill Boost effects can override each other. The overriding occurs independently for each type of effect; for example, if a Tricolor Synergy and an 18% Combo Bonus occur at the same time, the Tricolor Synergy will provide its Score Up and Life Recovery effects while having its Combo Bonus effect overridden.
    • Any Combo Bonus effect will override the negative effect from Alternate, unless Resonance is active, in which case the negative effect will be combined with the positive effect. For example, if an 18% Combo Bonus and -20% Alternate are in effect, the combined effect is 18% without Resonance and -2% with Resonance.
  • The higher Score Up from Long/Flick/Slide Act is treated as a normal Score Up on the relevant category of notes. Thus, a 17% Score Up will override Long Act (10%) on normal notes, but will be overridden (30%) on long notes.

Cinderella Magic notes:

  • The overall effect of the skill is determined by combining the other idols' skills and taking the maximum in each category in the usual manner.
  • The drawbacks of Overload, Concentration and will also activate if these skills are in the team.
  • Resonance does not affect the effect of Cinderella Magic, and if while Resonance is in effect Encore copies Cinderella Magic, it does not stack with Cinderella Magic.
  • In Grand Live, the four other idols in the same unit are considered.

Other skill notes:

  • Damage Guard will stop Overload from deducting life.
  • If skills activate at the same time, they resolve in the priority Centre -> Centre-left -> Centre-right -> Far left -> Far right. This is important for determining which skill Encore copies.
  • Combo Bonus Down is not multiplied by Skill Boost effects.

Life Sparkle effect table[edit]

The values were revised on 2018-07-31.

SSR Cards SR Cards
Current Life Combo Bonus Current Life Combo Bonus
0~49 9% 0~59 7%
50~109 10% 60~109 8%
110~159 11% 110~159 9%
160~199 12% 160~209 10%
200~249 13% 210~259 11%
250~299 14% 260~319 12%
300~329 15% 320~329 13%
330~379 16% 330~379 14%
380~409 17% 380~419 15%
410~439 18% 420~469 16%
440~479 19% 470~479 17%
480~499 20% 480~519 18%
500~539 21% 520~569 19%
540~579 22% 570~609 20%
580~609 23% 610~829 21%
610~809 24% 830~889 22%
810~859 25% 890~939 23%
860~909 26% 940~989 24%
910~949 27% 990~1039 25%
950~999 28% 1040~1089 26%
1000~1049 29% 1090~1139 27%
1050~1099 30% 1140~1199 28%
1100~1139 31% 1200~1249 29%
1140~1189 32% 1250~1299 30%
1190~1239 33% 1300~1349 31%
1240~1289 34% 1350~1399 32%
1290~1329 35% 1400~1459 33%
1330~1379 36% 1460~1509 34%
1380~1429 37% 1510~1559 35%
1430~1479 38% 1560+ 36%
1480~1519 39%
1520~1569 40%
1570+ 41%

Motif effect table[edit]

Pending.

Probability and Duration[edit]

If the idol's type matches the song type then a 1.3 multiplier is applied to the activation probability. For all-type songs this is applied to all idols.

The boost from potential is applied additively before the 1.3 multiplier.

Description Probability (%) by skill level
1 2 3 4 5 6 7 8 9 10
超低確率 25.0 26.4 27.8 29.2 30.6 31.9 33.3 34.7 36.1 37.5
低確率 30.0 31.7 33.3 35.0 36.7 38.3 40.0 41.7 43.3 45.0
中確率 35.0 36.9 38.9 40.8 42.8 44.7 46.7 48.6 50.6 52.5
高確率 40.0 42.2 44.4 46.7 48.9 51.1 53.3 55.6 57.8 60.0
超高確率 45.0 47.5 50.0 52.5 55.0 57.5 60.0 62.5 65.0 67.5
Description Duration (s) by skill level
1 2 3 4 5 6 7 8 9 10
一瞬の間 2.00 2.11 2.22 2.33 2.44 2.55 2.66 2.77 2.88 2.99
わずかな間 3.00 3.16 3.32 3.49 3.65 3.81 3.97 4.13 4.30 4.46
少しの間 4.00 4.22 4.44 4.66 4.88 5.10 5.32 5.54 5.76 5.98
しばらくの間 5.00 5.27 5.54 5.81 6.08 6.35 6.62 6.89 7.16 7.43
かなりの間 6.00 6.33 6.66 6.99 7.32 7.65 7.98 8.31 8.64 8.97

Translation Guide[edit]

For those having trouble interpreting skill descriptions.

Skill type Japanese description template Comments
Score Up _秒毎、_確率で_____間、PERFECT(/GREAT)のスコア__%アップ Look for the mention of PERFECT and %.
Combo Bonus _秒毎、_確率で_____間、COMBOボーナス__%アップ Look for COMBO and %.
Life Recovery _秒毎、_確率で_____間、PERFECT(/GREAT)でライフ_回復 回復 = recovery
Damage Guard _秒毎、_確率で_____間、ライフが減少しなくなる Key phrase ライフが減少しなく, only card without English text
Combo Continue _秒毎、_確率で_____間、NICEでもCOMBOが継続する Mentions of NICE and COMBO
Judgement Strengthen _秒毎、_確率で_____間、GREAT(/NICE/BAD)をPERFECTにする Two mentions of judgement types in GREAT(/NICE/BAD)をPERFECTにする
Overload _秒毎、_確率でライフを__消費し、____の間PERFECTのスコア__%アップ、NICE/BADでもCOMBO継続 Longest description, usually spans 3 lines. ライフを__消費し gives the amount of life decrease per activation
All-Round _秒毎、_確率で_____間、COMBOボーナス__%アップ、PERFECTでライフ_回復 Combined Combo Bonus and Life Recovery descriptions
Concentration _秒毎、_確率で_____間、PERFECTのスコア__%アップ、PERFECT判定される時間が短くなる Score Up followed by judgement comment
Skill Boost _秒毎、_確率で_____間、他アイドルの特技効果を大アップ
Cute/Cool/Passion Focus (キュート/クール/パッション)アイドルのみ編成時、__秒毎、_確率で____間、PERFECTのスコア__%アップ、COMBOボーナス__%アップ
Encore _秒毎、_確率で_____間、直前に発動した他アイドルの特技効果を繰り返す
Life Sparkle _秒毎、_確率で_____間、ライフ値が多いほどCOMBOボーナスアップ
Tricolor Synergy 3タイプ全てのアイドル編成時、_秒毎、_確率で_____間、PERFECTのスコア__%アップ/ライフ1回復、COMBOボーナス__%アップ
Coordinate _秒毎、_確率で_____間、PERFECTのスコア__%アップ、COMBOボーナス__%アップ