LIVE Parade (May 2017)

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File:Live Parade May 2017.png

Gameplay

In a LIVE Parade the aim is to clear performance locations by meeting objectives in each location, and accumulate event points and attendees.

The locations are divided into a number of areas. Each area is unlocked by accumulating a target number of attendees in the earlier areas.

Before each performance the player is able to set up their setlist. The player chooses the songs to play and the idol units for each song. Some songs will have a Trending Song bonus, which grants a bonus of 1.5% to the number of attendees. The chosen songs change each day. In addition, the player is able to purchase one-use equipment that gives a boost to attendees:

Equipment Cost Boost
Smoke 30 000 3%
Lasers 50 000 5%
Fireworks 100 000 10%

The event song may be chosen as part of the setlist at any time. As of April 2016 the song's MASTER+ difficulty is unlocked on unlocking Area 2, and once unlocked can be played during any parade performance.

Rewards come from three sources: from clearing locations, from earning event points and from accumulating attendees.

Event Points

Event points are dependent on the stamina cost of the location and the player's score. Failing objectives will give approximately 80% of the event points compared to passing them.

The formula for event points is still under investigation. However, an average score of 500 000 per song will give approximately 10 times the stamina cost if the location was passed, and 8 times if it was failed.

Attendees

Attendees are dependent only on what songs were chosen, whether any items were used for an attendee bonus, and whether all objectives were cleared. The amount earned is otherwise independent of performance in the lives.

Stamina Songs Base attendees Max (no option) Max attendees
10 1 3400 (340.0) 3451 (345.1) 3791 (379.1)
15 1 5600 (373.3) 5684 (378.9) 6244 (416.3)
20 1 8000 (400.0) 8120 (406.0) 8920 (446.0)
25 2 8900 (356.0) 9167 (366.7) 10057 (402.3)
30 2 11700 (390.0) 12051 (401.7) 13221 (440.7)
35 2 14700 (420.0) 15141 (432.6) 16611 (474.6)
40 3 14900 (372.5) 15571 (389.3) 17061 (426.5)
45 3 18400 (408.9) 19228 (427.3) 21068 (468.2)
50 3 22000 (440.0) 22990 (459.8) 25190 (503.8)
Total = ceiling(Base * C * (1 + P + I))

where:

  • C equals 1 if the objectives were all cleared and 0.8 otherwise.
  • P is the sum of the trending song bonuses for each song (0.015 each)
  • I is the item bonus (0 to 0.10)

Areas and Performances

No Location Stamina Songs Difficulty Objective Clear reward
Capital Area
1-1 Tokyo 10 1 >= 150 total notes 50 Star Jewels
1-2 Gunma 25 2 >= 350 total notes Stamina Drink 10 × 1
1-3 Chiba 40 3 ★★ >= 500 total notes, <= 30 Bad + Miss 800 Money
1-4 Ibaraki 10 1 ★★★ >= 600 total notes, >= 450 000 total score Memory Key × 1
1-5 Kanagawa 40 3 ★★★★ >= 1800 total notes, >= 90% Life clear for each song [With Love] Igarashi Kyoko (SR) (Star Rank 1)
South Area (requires 10 000 attendees in Capital Area)
2-1 Miyazaki 10 1 <= 20 Bad + Miss Stamina Drink 10 × 1
2-2 Nagasaki 25 2 <= 30 Bad + Miss 1000 Money
2-3 Fukuoka 40 3 ★★ <= 30 Bad + Miss, >= 300 000 total score 100 Friend Points
2-4 Kumamoto 40 3 ★★★ <= 15 Bad + Miss, >= 55 total difficulty Memory Key × 1
2-5 Ōita 10 1 ★★★★ <= 2 Bad + Miss, >= 25 total difficulty [With Love] Igarashi Kyoko (SR) (Star Rank 1)
West Area (requires 10 000 attendees in Capital Area)
3-1 Kōchi 15 1 ★★ >= 200 000 total score 1500 Money
3-2 Yamaguchi 30 2 ★★ >= 450 000 total score 200 Friend Points
3-3 Hiroshima 45 3 ★★ >= 650 000 total score, >= 70% Life clear for each song Stamina Drink 10 × 1
3-4 Tottori 15 1 ★★★ >= 450 000 total score, <= 3 Bad + Miss Memory Key × 1
3-5 Tokushima 45 3 ★★★★ >= 1 200 000 total score, >= 1000 combined Max Combo, >= 2 Full Combos [With Love] Igarashi Kyoko (SR) (Star Rank 1)
Northeast Area (requires 40 000 attendees in South Area)
4-1 Fukushima 15 1 ★★ >= 40% Life clear for each song 2000 Money
4-2 Hokkaido 45 3 ★★ >= 60% Life clear for each song Stamina Drink 10 × 1
4-3 Miyagi 30 2 ★★ >= 50% Life clear for each song, >= 25 total difficulty 300 Friend Points
4-4 Iwate 15 1 ★★★ >= 80% Life clear for each song, >= 500 total notes Memory Key × 1
4-5 Yamagata 45 3 ★★★★ >= 90% Life clear for each song, >= 1000 combined Max Combo [With Love] Igarashi Kyoko (SR) (Star Rank 1)
Central Area (requires 40 000 attendees in West Area)
5-1 Fukui 15 1 ★★ >= 15 total difficulty, <= 10 Bad + Miss Stamina Drink 20 × 1
5-2 Yamanashi 30 2 ★★ >= 35 total difficulty, <= 15 Bad + Miss 400 Friend Points
5-3 Ishikawa 45 3 ★★★ >= 50 total difficulty, <= 25 Bad + Miss, >= 1 Full Combos Magic Dress × 2
5-4 Nagano 45 3 ★★★★ >= 73 total difficulty, <= 5 Bad + Miss 50 Star Jewels
5-5 Shizuoka 30 2 ★★★★ >= 52 total difficulty, <= 2 Bad + Miss, <= 1100 total notes [With Love] Moroboshi Kirari (SR) (Star Rank 1)
Kamigata Area (requires 80 000 attendees in Northeast Area and 80 000 attendees in Central Area)
6-1 Wakayama 45 3 ★★ >= 1 100 000 total score, >= 60% Life clear for each song Stamina Drink 20 × 1
6-2 Mie 30 2 ★★ >= 750 000 total score, >= 70% Life clear for each song 3000 Money
6-3 Osaka 15 1 ★★★ >= 400 000 total score, >= 90% Life clear for each song Magic Dress × 2
6-4 Hyōgo 15 1 ★★★★ >= 500 000 total score, >= 80% Life clear for each song, >= 600 total notes 50 Star Jewels
6-5 Nara 45 3 ★★★★ >= 1 500 000 total score, >= 100% Life clear for each song, >= 1100 combined Max Combo [With Love] Moroboshi Kirari (SR) (Star Rank 1)
Ex Area (requires 180 000 attendees in Kamigata Area)
7-1 Tochigi 50 3 ★★★ >= 1400 Perfect + Great, >= 1000 combined Max Combo, >= 1 200 000 total score 4000 Money
7-2 Kanagawa 35 2 ★★★ <= 3 Bad + Miss, >= 700 combined Max Combo, >= 1 000 000 total score Magic Dress × 2
7-3 Tokyo 20 1 ★★★★ >= 100% Life clear for each song, >= 450 000 total score 50 Star Jewels
7-4 Gunma 20 1 ★★★★ >= 90% Life clear for each song, >= 550 combined Max Combo, <= 1 Bad + Miss Memory Key × 1
7-5 Saitama 35 2 ★★★★★ <= 2 Bad + Miss, >= 53 total difficulty, >= 1 200 000 total score [With Love] Moroboshi Kirari (SR) (Star Rank 1)