Difference between revisions of "Skills"
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(→Translation Guide) |
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{| class="wikitable" | {| class="wikitable" | ||
! Skill type | ! Skill type | ||
| − | ! | + | ! Japanese description template |
| − | ! English | + | ! Comments |
| + | |- | ||
| + | | Score Up | ||
| + | | _秒毎、_確率で____の間、PERFECT(/GREAT)のスコア__%アップ | ||
| + | | Look for the mention of PERFECT and %. | ||
| + | |- | ||
| + | | Combo Bonus | ||
| + | | _秒毎、_確率で____の間、COMBOボーナス__%アップ | ||
| + | | Look for COMBO and %. | ||
| + | |- | ||
| + | | Life Recovery | ||
| + | | _秒毎、_確率で____の間(、PERFECT(/GREAT)でライフ_回復 | ||
| + | | No percentage | ||
| + | |- | ||
| + | | Damage Guard | ||
| + | | _秒毎、_確率で____の間、ライフが減少しなくなる | ||
| + | | Key phrase ライフが減少しなく, only card without English text | ||
| + | |- | ||
| + | | Combo Continue | ||
| + | | _秒毎、_確率で____の間、NICEでもCOMBOが継続する | ||
| + | | Mentions of NICE and COMBO | ||
| + | |- | ||
| + | | Judgement Strengthen | ||
| + | | _秒毎、_確率で____の間、GREAT(/NICE/BAD)をPERFECTにする | ||
| + | | Two mentions of judgement types in GREAT(/NICE/BAD)をPERFECTにする | ||
| + | |- | ||
| + | | Overload | ||
| + | | _秒毎、_確率でライフを__消費し、____の間PERFECTのスコア__%アップ、NICE/BADでもCOMBO継続 | ||
| + | | Longest description, usually spans 3 lines. ライフを__消費し is key here | ||
| + | |- | ||
| + | | All-Round | ||
| + | | _秒毎、_確率で____間、COMBOボーナス__%アップ、PERFECTでライフ_回復 | ||
| + | | Combined Combo Bonus and Life Recovery descriptions | ||
|} | |} | ||
Revision as of 06:54, 16 February 2017
Centre Skills
The below table lists the skills that are available. The percentage boosts for SSRs are 90% for one-stat skills, 30% for all-stat and Life skills, and 45% for skill activation rate; multiply by 2/3 and 1/3 for SR and R respectively. Shiny Voice is a special case, and boosts by 48% (4/5 of its single-type counterpart). For Tricolour skills, the boost is 100%, but activates only if there are idols of all three types in the player's party (five team members plus guest idol).
| Dance | Vocal | Visual | All | Life | Skill Activation Rate | |
|---|---|---|---|---|---|---|
| Cute | Cute Step | Cute Voice | Cute Make-Up | Cute Brilliance | Cute Energy | Cute Ability |
| Cool | Cool Step | Cool Voice | Cool Make-Up | Cool Brilliance | Cool Energy | Cool Ability |
| Passion | Passion Step | Passion Voice | Passion Make-Up | Passion Brilliance | Passion Energy | Passion Ability |
| All | Shiny Voice | |||||
| Tricolour | Tricolour Step | Tricolour Voice | Tricolour Make-Up |
Skills
As of 2017-02-16 there are eight types of skills:
| Japanese | English | Description | SSR | SR | R |
|---|---|---|---|---|---|
| スコアアップ | Score Up | Boosts the score of certain judgements | 17% on Perfect/Great | 15% on Perfect | 10% on Perfect |
| コンボボーナス | Combo Bonus | Boosts the score of any judgement that continues a combo | 15% boost 18% boost (Cinfes SSRs only) |
12% boost | 8% boost |
| ライフ回復 | Life Recovery | Recovers Life | 3HP per Perfect | 3HP per Perfect | 2HP per Perfect |
| ダメージガード | Damage Guard | Prevents Life from decreasing | n/a | Prevents Life from decreasing | n/a |
| コンボ継続 | Combo Continue | Maintains a combo on lower judgements | n/a | Nice continues combo | Nice continues combo |
| 判定強化 | Judgement Strengthen | Changes lower judgements to Perfect | Bad and above | Nice and above | Nice and above |
| オーバーロード | Overload | Deducts Life on activation to provide a Score Up and Combo Continue | 18% boost on Perfect/Great, Bad/Nice maintain combo | 16% boost on Perfect/Great, Bad/Nice maintain combo | n/a |
| オールラウンド | All-Round | Provides a Combo Bonus and Life Recovery | 13% Combo Bonus, 1HP per Perfect | _ | _ |
Translation Guide
For those having trouble interpreting skill descriptions.
| Skill type | Japanese description template | Comments |
|---|---|---|
| Score Up | _秒毎、_確率で____の間、PERFECT(/GREAT)のスコア__%アップ | Look for the mention of PERFECT and %. |
| Combo Bonus | _秒毎、_確率で____の間、COMBOボーナス__%アップ | Look for COMBO and %. |
| Life Recovery | _秒毎、_確率で____の間(、PERFECT(/GREAT)でライフ_回復 | No percentage |
| Damage Guard | _秒毎、_確率で____の間、ライフが減少しなくなる | Key phrase ライフが減少しなく, only card without English text |
| Combo Continue | _秒毎、_確率で____の間、NICEでもCOMBOが継続する | Mentions of NICE and COMBO |
| Judgement Strengthen | _秒毎、_確率で____の間、GREAT(/NICE/BAD)をPERFECTにする | Two mentions of judgement types in GREAT(/NICE/BAD)をPERFECTにする |
| Overload | _秒毎、_確率でライフを__消費し、____の間PERFECTのスコア__%アップ、NICE/BADでもCOMBO継続 | Longest description, usually spans 3 lines. ライフを__消費し is key here |
| All-Round | _秒毎、_確率で____間、COMBOボーナス__%アップ、PERFECTでライフ_回復 | Combined Combo Bonus and Life Recovery descriptions |