Difference between revisions of "Events"
| Line 2: | Line 2: | ||
'''Current Event:''' | '''Current Event:''' | ||
| − | : [[Live Party!!]] (2016/06/10 ~ 2016/06/ | + | : [[Live Party!!]] (2016/06/10 ~ 2016/06/17) |
== Past Events == | == Past Events == | ||
Revision as of 09:26, 10 June 2016
Events are special time-limited campaigns that run every few weeks and provide generous rewards to players that take part. These are usually announced ahead of time and can net you at least one new SR idol for your units.
Current Event:
- Live Party!! (2016/06/10 ~ 2016/06/17)
Contents
Past Events
Data on past event point cut-offs can be found at Concluding Event Data.
- Atashi Ponkotsu Android (2015/09/25 ~ 2015/10/05)
- Cinderella Caravan (2015/10/09 ~ 2015/10/16)
- Nation Blue (2015/10/19 ~ 2015/10/27)
- LIVE Groove Vocal burst (2015/10/31 ~ 2015/11/08)
- Cinderella Caravan (November 2015) (2015/11/12 ~ 2015/11/18)
- Orange Sapphire (2015/11/20 ~ 2015/11/26)
- LIVE Groove Vocal Burst (December 2015) (2015/12/04 ~ 2015/12/13)
- Snow Wings (2015/12/18 ~ 2015/12/27)
- LIVE Groove Dance Burst (December 2015) (2015/12/31 ~ 2016/01/08)
- Cinderella Caravan (January 2016) (2016/01/12 ~ 2016/01/18)
- Pastel Pink na Koi (2016/01/20 ~ 2016/01/27)
- LIVE Groove Visual burst (2016/01/31 ~ 2016/02/07)
- Cinderella Caravan (February 2016) (2016/02/10 ~ 2016/02/16)
- Orgel no Kobako (2016/02/18 ~ 2016/02/25)
- LIVE Groove Vocal burst (February 2016) (2016/02/29 ~ 2016/03/08)
- Cinderella Caravan (March 2016) (2016/03/11 ~ 2016/03/18)
- Zettai Tokken Shuchou Shimasuu! (2016/03/20 ~ 2016/03/27)
- LIVE Groove Dance Burst (March 2016) (2016/03/31 ~ 2016/04/07)
- Cinderella Caravan (April 2016) (2016/04/11 ~ 2016/04/17)
- Tsubomi (2016/04/19 ~ 2016/04/26)
- LIVE Groove Visual Burst (April 2016) (2016/04/30 ~ 2016/05/08)
- Cinderella Caravan (May 2016) (2016/05/11 ~ 2016/05/17)
- Ashita Mata Aeru yo ne (2016/05/19 ~ 2016/05/27)
- LIVE Groove Vocal Burst (May 2016) (2016/05/31 ~ 2016/06/07)
- Live Party!! (2016/06/10 ~ 2016/06/xx)
Gameplay
There are currently three different types of Events in the game, with a fourth in beta testing. The basic gameplay of each Event is described below.
Token Event
During Token events, a special Event Live (Song) is made available to be played, and it appears in a dedicated section. In order to play the song, you have to collect Tokens by playing any other song, and playing the event song will consume tokens.
The amount of tokens the player earns from regular songs depends on the amount of Stamina the song costs and the score rank you achieve. The maximum number of tokens that can be stored is 9,999.
To get rewards from the Event, you have to earn Event Points. For each Token you collect from regular songs, you learn one event point. Playing the Event Song gets you a significantly larger amount of Event Points. In addition this, there are also rewards that can be earned based on your ranking in the event. If your total number of Event Points is within certain ranges at the end of the Event, you may receive additional items, including Idols, Star Jewels or Trainer Tickets. There is also a similar ranking for Event Song High Score, which can net you Room Items.
As of Snow Wings (event) it is possible to spend double the Stamina in order to earn double Tokens. Note that this does not affect Event Points, which will be the same as if the song was played normally.
For the second half of the event it is possible to spend double or quadruple the Tokens in order to earn the corresponding number of Event Points.
Songs on the MASTER+ tab will not award tokens or points.
| Difficulty | Stamina | Score Rank | ||||
|---|---|---|---|---|---|---|
| None/C | B | A | S | |||
| DEBUT | 10 | 22 (2.20) | 23 (2.30) | 24 (2.40) | 25 (2.50) | |
| 11 | 25 (2.27) | 26 (2.36) | 27 (2.45) | 28 (2.55) | ||
| REGULAR | 12 | 27 (2.25) | 28 (2.33) | 30 (2.50) | 31 (2.58) | |
| 13 | 30 (2.31) | 31 (2.38) | 33 (2.54) | 34 (2.62) | ||
| 14 | 34 (2.42) | 35 (2.50) | 36 (2.57) | 37 (2.65) | ||
| PRO | 15 | 34 (2.27) | 36 (2.40) | 38 (2.53) | 40 (2.67) | |
| 16 | 37 (2.31) | 40 (2.50) | 42 (2.62) | 44 (2.75) | ||
| 17 | 40 (2.35) | 43 (2.53) | 45 (2.64) | 47 (2.77) | ||
| MASTER | 18 | 43 (2.38) | 45 (2.50) | 48 (2.66) | 50 (2.78) | |
| 19 | 46 (2.42) | 48 (2.53) | 51 (2.68) | 53 (2.79) | ||
Event Points
This is a breakdown of how many Event Points can be earned by playing the Event Song.
| Difficulty | Tokens | Score Rank | ||||
|---|---|---|---|---|---|---|
| C | B | A | S | |||
| DEBUT | 75 | 111 (1.48) | 117 (1.56) | 124 (1.65) | 130 (1.73) | |
| REGULAR | 90 | 145 (1.61) | 153 (1.70) | 162 (1.80) | 170 (1.89) | |
| PRO | 120 | 204 (1.70) | 216 (1.80) | 228 (1.90) | 240 (2.00) | |
| MASTER MASTER+ |
150 | 272 (1.81) | 288 (1.92) | 304 (2.02) | 320 (2.13) | |
Cinderella Caravan
- During the event period, there is a chance of getting an additional reward when successfully completing Lives.
- After a Live, you may see a drop marked as EVENT.
- The chance of the drop is affected by the difficulty of the song and the score rank you achieve.
- Each day, one of the types (Cute, Cool, Passion) will receive a boost to the appearance rate of the Event-exclusive idols.
- Raise the Star Rank of your centre idol to further increase the chance of receiving rare rewards after completing a Live.
- Note that only the Star Rank of your centre idol has any effect!
- Non-Event-Exclusive Idol cards can still be received from this Event drop.
- There is no limit to the number of each idol you can receive, meaning you can get duplicates.
- As of January 2016, the Caravan Medal system is used.
- You still get the event idols along with various rares as drops but now you also can receive Caravan Medals from LIVE's.
- You can exchange the Medals for the event idols and prizes including star jewels, stamina drinks, tiaras, magic dresses, and money.
- To exchange Medals, go to the event page and click the button on the right side of the screen above the 'LIVEへ' button and below the number of medals you have. This will take you to a screen where you can purchase idols and items.
- The medals can be exchanged for some time after the event drops end.
- Spend your jewels wisely and remember you can still get the SR's as drops so you might want to wait a bit before you spend your Medals.
LIVE Groove
- Play medleys of three songs to earn event points!
- Select a difficulty, and the game gives you a set list of 3 songs of one type (Cute/Cool/Passion).
- Instead of selecting a guest idol, a 150% bonus is applied to the appeal of a certain stat (Vocal/Dance/Visual, depending on the type of LIVE Groove).
- Idols of the same type as the Groove receive a 30% appeal bonus.
- All type songs are also found within the specialized set of songs in a Groove, but only idols of the same type as the Groove will receive the 30% appeal bonus.
- You can now change the type of Groove (Passion, Cute, and Cool) with 30,000 money by pressing GROOVEを変更. You are guaranteed to get a different type of Groove (e.g. If you started with Cute and decided to change, you would either be given Cool or Passion). If you don't like the songs given to you by changing you can change it one more time by pressing the same button, costing you 50,000 money.
- Perform well in the song and raise your Applause Level
- Obtaining Lv.24 without getting Nice or lower automatically gets you S score, and vice versa.
- Get to Lv. 17 or above to get a chance to play the encore song!
- If you get to Lv. 21 or above when playing on MASTER difficulty, you get the option of playing the MASTER+ version!
- The same HP bar carries through all four songs.
- Before the encore (if you unlock it), you have the option of healing to full HP for 10 Star Jewels (as of 31 August 2017).
- You can still heal during the song if you die for the regular cost of 10 Star Jewels (as of 31 August 2017).
Applause Gauge
The applause gauge increases on Perfect and Great judgements, stays unchanged on Nice, and falls on Bad and Miss. It is clamped between 0.0 and 99.9.
The gauge increase is scaled such that if the player has only Perfect and Great judgements, the player will reach 24.0 Applause at the same time as reaching S Rank score. Specifically, the increase is given by the following formula:
Perfect / Great: (Note score) / S' * 24
where S' is the S Rank border. This is currently found by multiplying the total of the S Rank borders of the three songs by 0.94.
The decrease in the Applause gauge for Bad or Miss judgements is given as follows:
Bad: D / N * 24 Miss: 2 * Bad
where S' is as above and:
- N is the total number of notes in the groove
- D is a difficulty multiplier:
| Difficulty | DEBUT | REGULAR | PRO | MASTER |
|---|---|---|---|---|
| Multiplier | 1 | 2 | 3 | 5 |
Event Points
The following summary table shows the points obtained for the full set including Encore for various Applause Lv values and encore ranks. Bracketed values represent event points per stamina used.
| Applause Lv | MASTER+ | MASTER | PRO | REGULAR | DEBUT | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| S Encore | A Encore | S Encore | A Encore | No encore | S Encore | A Encore | No encore | S Encore | A Encore | No encore | S Encore | A Encore | No encore | |
| 50 | 575 (11.50) | 570 (11.40) | 564 (11.28) | 559 (11.18) | 461 (9.22) | 419 (10.48) | 416 (10.40) | 343 (8.58) | 292 (9.73) | 289 (9.63) | 239 (7.97) | 176 (8.80) | 174 (8.70) | 144 (7.20) |
| 45 | 565 (11.30) | 560 (11.20) | 554 (11.08) | 549 (10.98) | 451 (9.02) | 411 (10.28) | 408 (10.20) | 335 (8.38) | 286 (9.53) | 283 (9.43) | 233 (7.77) | 172 (8.60) | 170 (8.50) | 140 (7.00) |
| 40 | 555 (11.10) | 550 (11.00) | 544 (10.88) | 539 (10.78) | 441 (8.82) | 403 (10.08) | 400 (10.00) | 327 (8.18) | 280 (9.33) | 277 (9.23) | 227 (7.57) | 169 (8.45) | 167 (8.35) | 137 (6.85) |
| 35 | 546 (10.92) | 541 (10.82) | 535 (10.70) | 530 (10.60) | 432 (8.64) | 395 (9.88) | 392 (9.80) | 319 (7.98) | 274 (9.13) | 271 (9.03) | 221 (7.37) | 166 (8.30) | 164 (8.20) | 134 (6.70) |
| 30 | 536 (10.72) | 531 (10.62) | 525 (10.50) | 520 (10.40) | 422 (8.44) | 388 (9.70) | 385 (9.63) | 312 (7.80) | 268 (8.93) | 265 (8.83) | 215 (7.17) | 163 (8.15) | 161 (8.05) | 131 (6.55) |
| 27 | 530 (10.60) | 525 (10.50) | 519 (10.38) | 514 (10.28) | 416 (8.32) | 383 (9.58) | 380 (9.50) | 307 (7.68) | 265 (8.83) | 262 (8.73) | 212 (7.07) | 161 (8.05) | 159 (7.95) | 129 (6.45) |
| 24 | 525 (10.50) | 520 (10.40) | 514 (10.28) | 509 (10.18) | 411 (8.22) | 379 (9.48) | 376 (9.40) | 303 (7.58) | 262 (8.73) | 259 (8.63) | 209 (6.97) | 160 (8.00) | 158 (7.90) | 128 (6.40) |
| 21 | 512 (10.24) | 507 (10.14) | 501 (10.02) | 496 (9.92) | 398 (7.96) | 369 (9.23) | 366 (9.15) | 293 (7.33) | 256 (8.53) | 253 (8.43) | 203 (6.77) | 156 (7.80) | 154 (7.70) | 124 (6.20) |
| 19 | n/a | 492 (9.84) | 487 (9.74) | 389 (7.78) | 363 (9.08) | 360 (9.00) | 287 (7.18) | 252 (8.40) | 249 (8.30) | 199 (6.63) | 153 (7.65) | 151 (7.55) | 121 (6.05) | |
| 17 | 483 (9.66) | 478 (9.56) | 380 (7.60) | 356 (8.90) | 353 (8.83) | 280 (7.00) | 247 (8.23) | 244 (8.13) | 194 (6.47) | 150 (7.50) | 148 (7.40) | 118 (5.90) | ||
| 0 | n/a | 311 (6.22) | n/a | 229 (5.73) | n/a | 159 (5.30) | n/a | 97 (4.85) | ||||||
The following shows the number of Event Points awarded from the medley by Applause Lv, as of LIVE Groove Dance Burst (March 2016). Note that in earlier events Applause Lv24 gave the highest amount of points.
| Applause Lv | MAS(+) | PRO | REG | DEB |
|---|---|---|---|---|
| 50 | 461 | 343 | 239 | 144 |
| 49 | 459 | 341 | 237 | 143 |
| 48 | 457 | 339 | 236 | 142 |
| 47 | 455 | 338 | 235 | 142 |
| 46 | 453 | 336 | 234 | 141 |
| 45 | 451 | 335 | 233 | 140 |
| 44 | 449 | 333 | 232 | 140 |
| 43 | 447 | 332 | 230 | 139 |
| 42 | 445 | 330 | 229 | 139 |
| 41 | 443 | 329 | 228 | 138 |
| 40 | 441 | 327 | 227 | 137 |
| 39 | 439 | 326 | 226 | 137 |
| 38 | 437 | 324 | 225 | 136 |
| 37 | 436 | 323 | 224 | 136 |
| 36 | 434 | 321 | 222 | 135 |
| 35 | 432 | 319 | 221 | 134 |
| 34 | 430 | 318 | 220 | 134 |
| 33 | 428 | 316 | 219 | 133 |
| 32 | 426 | 315 | 218 | 132 |
| 31 | 424 | 313 | 217 | 132 |
| 30 | 422 | 312 | 215 | 131 |
| 29 | 420 | 310 | 214 | 131 |
| 28 | 418 | 309 | 213 | 130 |
| 27 | 416 | 307 | 212 | 129 |
| 26 | 414 | 306 | 211 | 129 |
| 25 | 412 | 304 | 210 | 128 |
| 24 | 411 | 303 | 209 | 128 |
| 23 | 407 | 300 | 208 | 127 |
| 22 | 402 | 296 | 205 | 125 |
| 21 | 398 | 293 | 203 | 124 |
| 20 | 393 | 290 | 200 | 123 |
| 19 | 389 | 287 | 199 | 121 |
| 18 | 385 | 284 | 196 | 120 |
| 17 | 380 | 280 | 194 | 118 |
| 16 | 376 | 277 | 192 | 117 |
| 15 | 372 | 274 | 189 | 116 |
| 14 | 368 | 271 | 188 | 114 |
| 13 | 363 | 268 | 185 | 113 |
| 12 | 359 | 264 | 183 | 112 |
| 11 | 355 | 261 | 180 | 110 |
| 10 | 350 | 258 | 179 | 109 |
| 9 | 346 | 255 | 176 | 108 |
| 8 | 341 | 252 | 174 | 106 |
| 7 | 337 | 248 | 172 | 105 |
| 6 | 333 | 245 | 170 | 104 |
| 5 | 328 | 242 | 168 | 102 |
| 4 | 324 | 239 | 165 | 101 |
| 3 | 320 | 236 | 163 | 100 |
| 2 | 316 | 232 | 161 | 98 |
| 0 | 311 | 229 | 159 | 97 |
The following table shows the number of points earned from the encore song. If the song is not passed then no points are earned.
| Difficulty | Rank | |||
|---|---|---|---|---|
| None/C | B | A | S | |
| DEBUT | 27 (1.35) | 29 (1.45) | 30 (1.50) | 32 (1.60) |
| REGULAR | 46 (1.53) | 48 (1.60) | 50 (1.67) | 53 (1.77) |
| PRO | 66 (1.65) | 70 (1.75) | 73 (1.83) | 76 (1.90) |
| MASTER | 89 (1.78) | 94 (1.88) | 98 (1.96) | 103 (2.06) |
| MASTER+ | 99 (1.98) | 105 (2.10) | 109 (2.18) | 114 (2.28) |
Co-op LIVE
Note that the co-op live has so far only been in beta testing, so information is subject to change.
Co-op Lives have you cooperating with other players to complete a Live. You're assigned a position in a five person team, and the position will be filled with one of your idols.
The player will set up teams for All, Cute, Cool and Passion type songs, and the idol corresponding to the position and song type will then be chosen. Note that although only one idol will be chosen for a live at a time, the standard restrictions on team construction still apply (i.e. no duplicates).
Positions
The five positions and their boosts are as follows:
- Performer (パフォーマー): Boosts the idol's Visual appeal by 290%
- Vocalist (ボーカリスト): Boosts the idol's Vocal appeal by 290%
- Center (センター): Boosts the idol's total appeal by 140%
- Dancer (ダンサー): Boosts the idol's Dance appeal by 290%
- Leader (リーダー): Boosts the idol's total appeal depending on the life of the idol (after center skill):
| Idol Life | Boost | Notes |
|---|---|---|
| 0-25 | 60% | Non-balanced N+ (22) |
| 26-35 | 80% | |
| 36-43 | 120% | Life up R+, normal SR+ |
| 44-46 | 130% | Normal SSR+ potential 0-2 |
| 47-50 | 135% | Normal SSR+ potential 3-4 |
| 51-52 | 140% | Normal SSR+ potential 5 |
| 53-54 | 160% | Normal SSR+ potential 6 |
| 55-57 | 170% | Life up SR+ potential 0-1, normal SSR+ potential 7 |
| 58-61 | 190% | Life up SR+ potential 2-3 normal SSR+ potential 8 |
| 62-63 | 193% | Life up SSR+ potential 0, life up SR+ potential 4, normal SSR+ potential 9 |
| 64-66 | 196% | Life up SSR+ potential 1-2, life up SR+ potential 5, normal SSR+ potential 10 |
| 67-70 | 200% | Life up SSR+ potential 3, life up SR+ potential 6 |
| 71-72 | 220% | Life up SSR+ potential 4, life up SR+ potential 7 |
| 73-75 | 230% | Life up SSR+ potential 5, life up SR+ potential 8 |
| 76-77 | 240% | Life up SSR+ potential 6, life up SR+ potential 9 |
| 78-81 | 250% | Life up SSR+ potential 7, life up SR+ potential 10 |
| 82-83 | 255% | |
| 84-85 | 260% | |
| 86-88 | 262% | Life up SSR+ potential 8 |
| 89-90 | 265% | Life up SSR+ potential 9 |
| 91~ | 268% | Life up SSR+ potential 10 |
The player's idol will receive a boost from their center skill. Moreover, if the center skill matches the idol's position, the effect will be multiplied as follows:
| Position | Skill type | Multiplier | R | SR | SSR |
|---|---|---|---|---|---|
| Center | All stats (Brilliance) | 2.3 | 23% | 46% | 69% |
| All stats (Princess) | 1.3 | - | - | 65% | |
| Performer/Vocalist/Dancer | Typed visual/vocal/dance | 2.1 | 63% | 126% | 189% |
| All-type visual/vocal/dance | 2.1 | - | 100.8% | - | |
| Tricolor visual/vocal/dance | 1.9 | - | - | 190% | |
| Leader | Life up | 1.4 | 14% | 28% | 42% |
The player's idol will also receive the usual boosts from music type and the room equipment boost. Guest idols are not present.
Rewards
Event points are based on the total score of the five players, then divided based on the "contribution" of each player (based on the player's idol's appeal and skill, as well as the player's individual score).
Similar to a Caravan event, you will also receive 1 or 2 event drops, as well as a co-op drop. The rarity of the individual event drop depends on play contribution, while the co-op drop depends on the team's total score. The event drops may be idols, money, trainer tickets, friend points, or items. As of August 2016 the drops will go into the present box if there is not enough space.
Private Rooms
Starting from Live Party!! (April 2017) players are able to set up private rooms. Once the host sets up a room there will be a seven-digit room code that other players can enter to join the room. The host chooses the difficulty and starts the live when all the other players are ready. If there are fewer than five players the remaining positions will be filled by regular players. Rooms are automatically closed after two hours.