Difference between revisions of "Skills"
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| − | |一瞬の間||2.00||2.11||2.22||2.33||2.44||2. | + | |一瞬の間||2.00||2.11||2.22||2.33||2.44||2.55||2.66||2.77||2.88||2.99 |
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| − | |わずかな間||3.00||3. | + | |わずかな間||3.00||3.16||3.32||3.49||3.65||3.81||3.97||4.13||4.30||4.46 |
|- | |- | ||
| − | |少しの間||4.00||4.22||4.44||4. | + | |少しの間||4.00||4.22||4.44||4.66||4.88||5.10||5.32||5.54||5.76||5.98 |
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| − | |しばらくの間||5.00||5. | + | |しばらくの間||5.00||5.27||5.54||5.81||6.08||6.35||6.62||6.89||7.16||7.43 |
|- | |- | ||
| − | |かなりの間||6.00||6.33||6. | + | |かなりの間||6.00||6.33||6.66||6.99||7.32||7.65||7.98||8.31||8.64||8.97 |
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|- | |- | ||
| Score Up | | Score Up | ||
| − | | | + | | _秒毎、_確率で_____間、PERFECT(/GREAT)のスコア__%アップ |
| Look for the mention of PERFECT and %. | | Look for the mention of PERFECT and %. | ||
|- | |- | ||
| Combo Bonus | | Combo Bonus | ||
| − | | | + | | _秒毎、_確率で_____間、COMBOボーナス__%アップ |
| Look for COMBO and %. | | Look for COMBO and %. | ||
|- | |- | ||
| Life Recovery | | Life Recovery | ||
| − | | | + | | _秒毎、_確率で_____間、PERFECT(/GREAT)でライフ_回復 |
| No percentage | | No percentage | ||
|- | |- | ||
| Damage Guard | | Damage Guard | ||
| − | | | + | | _秒毎、_確率で_____間、ライフが減少しなくなる |
| Key phrase ライフが減少しなく, only card without English text | | Key phrase ライフが減少しなく, only card without English text | ||
|- | |- | ||
| Combo Continue | | Combo Continue | ||
| − | | | + | | _秒毎、_確率で_____間、NICEでもCOMBOが継続する |
| Mentions of NICE and COMBO | | Mentions of NICE and COMBO | ||
|- | |- | ||
| Judgement Strengthen | | Judgement Strengthen | ||
| − | | | + | | _秒毎、_確率で_____間、GREAT(/NICE/BAD)をPERFECTにする |
| Two mentions of judgement types in GREAT(/NICE/BAD)をPERFECTにする | | Two mentions of judgement types in GREAT(/NICE/BAD)をPERFECTにする | ||
|- | |- | ||
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|- | |- | ||
| All-Round | | All-Round | ||
| − | | | + | | _秒毎、_確率で_____間、COMBOボーナス__%アップ、PERFECTでライフ_回復 |
| Combined Combo Bonus and Life Recovery descriptions | | Combined Combo Bonus and Life Recovery descriptions | ||
|- | |- | ||
| Concentration | | Concentration | ||
| − | | | + | | _秒毎、_確率で_____間、PERFECTのスコア__%アップ、PERFECTのみCOMBO継続 |
| Score Up followed by combo comment | | Score Up followed by combo comment | ||
|} | |} | ||
Revision as of 00:27, 2 March 2017
Centre Skills
The below table lists the skills that are available. The percentage boosts for SSRs are 90% for one-stat skills, 30% for all-stat and Life skills, and 45% for skill activation rate; multiply by 2/3 and 1/3 for SR and R respectively. Shiny Voice is a special case, and boosts by 48% (4/5 of its single-type counterpart). For Tricolour skills, the boost is 100%, but activates only if there are idols of all three types in the player's party (five team members plus guest idol).
| Dance | Vocal | Visual | All | Life | Skill Activation Rate | |
|---|---|---|---|---|---|---|
| Cute | Cute Step | Cute Voice | Cute Make-Up | Cute Brilliance | Cute Energy | Cute Ability |
| Cool | Cool Step | Cool Voice | Cool Make-Up | Cool Brilliance | Cool Energy | Cool Ability |
| Passion | Passion Step | Passion Voice | Passion Make-Up | Passion Brilliance | Passion Energy | Passion Ability |
| All | Shiny Voice | |||||
| Tricolour | Tricolour Step | Tricolour Voice | Tricolour Make-Up |
Skills
Types
As of 2017-02-17 there are nine types of skills:
| Japanese | English | Description | SSR | SR | R |
|---|---|---|---|---|---|
| スコアアップ | Score Up | Boosts the score of certain judgements | 17% on Perfect/Great | 15% on Perfect | 10% on Perfect |
| コンボボーナス | Combo Bonus | Boosts the score of any judgement that continues a combo | 15% boost 18% boost (Cinfes SSRs only) |
12% boost | 8% boost |
| ライフ回復 | Life Recovery | Recovers Life | 3HP per Perfect | 3HP per Perfect | 2HP per Perfect |
| ダメージガード | Damage Guard | Prevents Life from decreasing | n/a | Prevents Life from decreasing | n/a |
| コンボ継続 | Combo Continue | Maintains a combo on lower judgements | n/a | Nice continues combo | Nice continues combo |
| 判定強化 | Judgement Strengthen | Changes lower judgements to Perfect | Bad and above | Nice and above | Great |
| オーバーロード | Overload | Deducts Life on activation to provide a Score Up and Combo Continue | 18% boost on Perfect/Great, Bad/Nice maintain combo | 16% boost on Perfect/Great, Bad/Nice maintain combo | n/a |
| オールラウンド | All-Round | Provides a Combo Bonus and Life Recovery | 13% Combo Bonus, 1HP per Perfect | _ | _ |
| コンセントレーション | Concentration | Provides a Score Up, but only Perfects will continue combo | _ | 16% on Perfect |
If there are multiple skills of the same type that activate, the most beneficial one will override the others. In addition:
- Score Up, Overload and Concentration all count as Score Up skills; if multiple of these activate the strongest boost is applied.
- Similarly, Combo Bonus and All-Round count as Combo Bonus skills.
- Damage Guard will stop Overload from deducting life.
- Combo Continue and Overload skills will override the negative (combo-tightening) effect of Concentration.
Probability and Duration
| Description | Probability (%) by skill level | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
| 超低確率 | 25.0 | 26.4 | 27.8 | 29.2 | 30.6 | 31.9 | 33.3 | 34.7 | 36.1 | 37.5 |
| 低確率 | 30.0 | 31.7 | 33.3 | 35.0 | 36.7 | 38.3 | 40.0 | 41.7 | 43.3 | 45.0 |
| 中確率 | 35.0 | 36.9 | 38.9 | 40.8 | 42.8 | 44.7 | 46.7 | 48.6 | 50.6 | 52.5 |
| 高確率 | 40.0 | 42.2 | 44.4 | 46.7 | 48.9 | 51.1 | 53.3 | 55.6 | 57.8 | 60.0 |
| 超高確率 | 45.0 | 47.5 | 50.0 | 52.5 | 55.0 | 57.5 | 60.0 | 62.5 | 65.0 | 67.5 |
| Description | Duration (s) by skill level | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
| 一瞬の間 | 2.00 | 2.11 | 2.22 | 2.33 | 2.44 | 2.55 | 2.66 | 2.77 | 2.88 | 2.99 |
| わずかな間 | 3.00 | 3.16 | 3.32 | 3.49 | 3.65 | 3.81 | 3.97 | 4.13 | 4.30 | 4.46 |
| 少しの間 | 4.00 | 4.22 | 4.44 | 4.66 | 4.88 | 5.10 | 5.32 | 5.54 | 5.76 | 5.98 |
| しばらくの間 | 5.00 | 5.27 | 5.54 | 5.81 | 6.08 | 6.35 | 6.62 | 6.89 | 7.16 | 7.43 |
| かなりの間 | 6.00 | 6.33 | 6.66 | 6.99 | 7.32 | 7.65 | 7.98 | 8.31 | 8.64 | 8.97 |
Translation Guide
For those having trouble interpreting skill descriptions.
| Skill type | Japanese description template | Comments |
|---|---|---|
| Score Up | _秒毎、_確率で_____間、PERFECT(/GREAT)のスコア__%アップ | Look for the mention of PERFECT and %. |
| Combo Bonus | _秒毎、_確率で_____間、COMBOボーナス__%アップ | Look for COMBO and %. |
| Life Recovery | _秒毎、_確率で_____間、PERFECT(/GREAT)でライフ_回復 | No percentage |
| Damage Guard | _秒毎、_確率で_____間、ライフが減少しなくなる | Key phrase ライフが減少しなく, only card without English text |
| Combo Continue | _秒毎、_確率で_____間、NICEでもCOMBOが継続する | Mentions of NICE and COMBO |
| Judgement Strengthen | _秒毎、_確率で_____間、GREAT(/NICE/BAD)をPERFECTにする | Two mentions of judgement types in GREAT(/NICE/BAD)をPERFECTにする |
| Overload | _秒毎、_確率でライフを__消費し、____の間PERFECTのスコア__%アップ、NICE/BADでもCOMBO継続 | Longest description, usually spans 3 lines. ライフを__消費し is key here |
| All-Round | _秒毎、_確率で_____間、COMBOボーナス__%アップ、PERFECTでライフ_回復 | Combined Combo Bonus and Life Recovery descriptions |
| Concentration | _秒毎、_確率で_____間、PERFECTのスコア__%アップ、PERFECTのみCOMBO継続 | Score Up followed by combo comment |