Difference between revisions of "Skills"
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| No percentage | | No percentage | ||
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Revision as of 06:56, 16 February 2017
Centre Skills
The below table lists the skills that are available. The percentage boosts for SSRs are 90% for one-stat skills, 30% for all-stat and Life skills, and 45% for skill activation rate; multiply by 2/3 and 1/3 for SR and R respectively. Shiny Voice is a special case, and boosts by 48% (4/5 of its single-type counterpart). For Tricolour skills, the boost is 100%, but activates only if there are idols of all three types in the player's party (five team members plus guest idol).
Dance | Vocal | Visual | All | Life | Skill Activation Rate | |
---|---|---|---|---|---|---|
Cute | Cute Step | Cute Voice | Cute Make-Up | Cute Brilliance | Cute Energy | Cute Ability |
Cool | Cool Step | Cool Voice | Cool Make-Up | Cool Brilliance | Cool Energy | Cool Ability |
Passion | Passion Step | Passion Voice | Passion Make-Up | Passion Brilliance | Passion Energy | Passion Ability |
All | Shiny Voice | |||||
Tricolour | Tricolour Step | Tricolour Voice | Tricolour Make-Up |
Skills
As of 2017-02-16 there are eight types of skills:
Japanese | English | Description | SSR | SR | R |
---|---|---|---|---|---|
スコアアップ | Score Up | Boosts the score of certain judgements | 17% on Perfect/Great | 15% on Perfect | 10% on Perfect |
コンボボーナス | Combo Bonus | Boosts the score of any judgement that continues a combo | 15% boost 18% boost (Cinfes SSRs only) |
12% boost | 8% boost |
ライフ回復 | Life Recovery | Recovers Life | 3HP per Perfect | 3HP per Perfect | 2HP per Perfect |
ダメージガード | Damage Guard | Prevents Life from decreasing | n/a | Prevents Life from decreasing | n/a |
コンボ継続 | Combo Continue | Maintains a combo on lower judgements | n/a | Nice continues combo | Nice continues combo |
判定強化 | Judgement Strengthen | Changes lower judgements to Perfect | Bad and above | Nice and above | Nice and above |
オーバーロード | Overload | Deducts Life on activation to provide a Score Up and Combo Continue | 18% boost on Perfect/Great, Bad/Nice maintain combo | 16% boost on Perfect/Great, Bad/Nice maintain combo | n/a |
オールラウンド | All-Round | Provides a Combo Bonus and Life Recovery | 13% Combo Bonus, 1HP per Perfect | _ | _ |
Translation Guide
For those having trouble interpreting skill descriptions.
Skill type | Japanese description template | Comments |
---|---|---|
Score Up | _秒毎、_確率で____の間、PERFECT(/GREAT)のスコア__%アップ | Look for the mention of PERFECT and %. |
Combo Bonus | _秒毎、_確率で____の間、COMBOボーナス__%アップ | Look for COMBO and %. |
Life Recovery | _秒毎、_確率で____の間、PERFECT(/GREAT)でライフ_回復 | No percentage |
Damage Guard | _秒毎、_確率で____の間、ライフが減少しなくなる | Key phrase ライフが減少しなく, only card without English text |
Combo Continue | _秒毎、_確率で____の間、NICEでもCOMBOが継続する | Mentions of NICE and COMBO |
Judgement Strengthen | _秒毎、_確率で____の間、GREAT(/NICE/BAD)をPERFECTにする | Two mentions of judgement types in GREAT(/NICE/BAD)をPERFECTにする |
Overload | _秒毎、_確率でライフを__消費し、____の間PERFECTのスコア__%アップ、NICE/BADでもCOMBO継続 | Longest description, usually spans 3 lines. ライフを__消費し is key here |
All-Round | _秒毎、_確率で____間、COMBOボーナス__%アップ、PERFECTでライフ_回復 | Combined Combo Bonus and Life Recovery descriptions |