Mechanics
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Revision as of 09:27, 22 January 2016 by Arcorann (talk | contribs) (Created page with "===Scoring=== The value of each perfect is calculated as follows: round(A * D * J * C * B/ N) where: * A is total appeal, as calculated elsewhere. * D is the difficulty...")
Scoring
The value of each perfect is calculated as follows:
round(A * D * J * C * B/ N)
where:
- A is total appeal, as calculated elsewhere.
- D is the difficulty multiplier which is as follows:
| DEBUT | Level | 5 | 6 | 7 | 8 | 9 | ||||
|---|---|---|---|---|---|---|---|---|---|---|
| D | 1 | 1.025 | 1.05 | 1.075 | 1.1 | |||||
| REGULAR | Level | 10 | 11 | 12 | 13 | 14 | ||||
| D | 1.2 | 1.225 | 1.25 | 1.275 | 1.3 | |||||
| PRO | Level | 15 | 16 | 17 | 18 | 19 | ||||
| D | 1.4 | 1.425 | 1.45 | 1.475 | 1.5 | |||||
| MASTER | Level | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 |
| D | 1.6 | 1.65 | 1.7 | 1.75 | 1.8 | 1.85 | 1.9 | 1.95 | 2 | |
| MASTER+ | Level | 29 | ||||||||
| D | 2.1 |
- J is the relative judgement value, as follows:
| Judgement | Perfect | Great | Nice | Bad | Miss |
|---|---|---|---|---|---|
| J | 1 | 0.7 | 0.4 | 0.1 | 0 |
- C is the combo multiplier. The combo length is calculated relative to the total number of notes in the song.
| Combo length | 0%-<5% | 5%-<10% | 10%-<25% | 25%-<50% | 50%-<70% | 70%-<80% | 80%-<90% | 90%+ |
|---|---|---|---|---|---|---|---|---|
| Multiplier | 1.0 | 1.1 | 1.2 | 1.3 | 1.4 | 1.5 | 1.7 | 2.0 |
- B is the boost from abilities.
- N is the total number of notes in the song.