Difference between revisions of "Events/LIVE Parade"

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(Attendees)
 
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==== Attendees ====
 
==== Attendees ====
  
Attendees are independent of performance in the lives apart from whether the objectives were cleared.
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Attendees are dependent only on what songs were chosen, whether any items were used for an attendee bonus, and whether all objectives were cleared. The amount earned is otherwise independent of performance in the lives.
  
 
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Latest revision as of 11:46, 4 August 2017

In a LIVE Parade the aim is to clear performance locations by meeting objectives in each location, and accumulate event points and attendees.

The locations are divided into a number of areas. Each area is unlocked by accumulating a target number of attendees in the earlier areas.

Before each performance the player is able to set up their setlist. The player chooses the songs to play and the idol units for each song. Some songs will have a Trending Song bonus, which grants a bonus of 1.5% to the number of attendees. The chosen songs change each day. In addition, the player is able to purchase one-use equipment that gives a boost to attendees:

Equipment Cost Boost
Smoke 30 000 3%
Lasers 50 000 5%
Fireworks 100 000 10%

The event song may be chosen as part of the setlist at any time. As of April 2016 the song's MASTER+ difficulty is unlocked on unlocking Area 2, and once unlocked can be played during any parade performance.

Rewards come from three sources: from clearing locations, from earning event points and from accumulating attendees.

Event Points[edit]

Event points are dependent on the stamina cost of the location and the player's score. Failing objectives will give approximately 80% of the event points compared to passing them.

The formula for event points is still under investigation. However, an average score of 500 000 per song will give approximately 10 times the stamina cost if the location was passed, and 8 times if it was failed.

Attendees[edit]

Attendees are dependent only on what songs were chosen, whether any items were used for an attendee bonus, and whether all objectives were cleared. The amount earned is otherwise independent of performance in the lives.

Stamina Songs Base attendees Max (no option) Max attendees
10 1 3400 (340.0) 3451 (345.1) 3791 (379.1)
15 1 5600 (373.3) 5684 (378.9) 6244 (416.3)
20 1 8000 (400.0) 8120 (406.0) 8920 (446.0)
25 2 8900 (356.0) 9167 (366.7) 10057 (402.3)
30 2 11700 (390.0) 12051 (401.7) 13221 (440.7)
35 2 14700 (420.0) 15141 (432.6) 16611 (474.6)
40 3 14900 (372.5) 15571 (389.3) 17061 (426.5)
45 3 18400 (408.9) 19228 (427.3) 21068 (468.2)
50 3 22000 (440.0) 22990 (459.8) 25190 (503.8)
Total = ceiling(Base * C * (1 + P + I))

where:

  • C equals 1 if the objectives were all cleared and 0.8 otherwise.
  • P is the sum of the trending song bonuses for each song (0.015 each)
  • I is the item bonus (0 to 0.10)