Difference between revisions of "Events/LIVE Groove"
m (removing the investigation notice and put "some explanation" about Lv24 without Nice or lower things.) |
(→Encore) |
||
| Line 262: | Line 262: | ||
To sum it up, the point that you obtained from encore looks like this table | To sum it up, the point that you obtained from encore looks like this table | ||
| − | {| class="wikitable" style=" | + | {| class="wikitable" style="text-align:center" |
! rowspan="2" | Difficulty | ! rowspan="2" | Difficulty | ||
! colspan="4" | Rank | ! colspan="4" | Rank | ||
Revision as of 08:16, 31 December 2016
- Play medleys of three songs to earn event points!
- Select a difficulty, and the game gives you a set list of 3 songs of one type (Cute/Cool/Passion).
- Instead of selecting a guest idol, a 150% bonus is applied to the appeal of a certain stat (Vocal/Dance/Visual, depending on the type of LIVE Groove).
- Idols of the same type as the Groove receive a 30% appeal bonus.
- All type songs are also found within the specialized set of songs in a Groove, but only idols of the same type as the Groove will receive the 30% appeal bonus.
- You can now change the type of Groove (Passion, Cute, and Cool) with 30,000 money by pressing GROOVEを変更. You are guaranteed to get a different type of Groove (e.g. If you started with Cute and decided to change, you would either be given Cool or Passion). If you don't like the songs given to you by changing you can change it one more time by pressing the same button, costing you 50,000 money.
- Perform well in the song and raise your Applause Level
- Obtaining Lv.24 without getting Nice or lower automatically gets you S score, and vice versa.
- Get to Lv. 17 or above to get a chance to play the encore song!
- If you get to Lv. 21 or above when playing on MASTER difficulty, you get the option of playing the MASTER+ version!
- The same HP bar carries through all four songs.
- Before the encore (if you unlock it), you have the option of healing to full HP for 25 Star Jewels.
- You can still heal during the song if you die, but for the regular cost of 50 Star Jewels.
Applause Gauge
Applause gauge that were shown on the gameplay is not the actual value, the raw value given from each judgement before adjusted to each difficulty.
| Difficulty | Judgement | ||||
|---|---|---|---|---|---|
| PF | GR | NC | BD | MS | |
| DEBUT | +1 | +1 | 0 | -1 | -2 |
| REGULAR | +1 | +1 | 0 | -2 | -4 |
| PRO | +1 | +1 | 0 | -3 | -6 |
| MASTER | +1 | +1 | 0 | -5 | -10 |
For obtaining judgement above NICE, the applause will have affected by the score gain. Otherwise, there is a constant value through the single groove which is calculated from S Rank Border and Total Notes Count.
CG = 1 for perfect/great, 2 for nice or lower CV = see table above GS = score gained DS = (S Rank Border * 0.94 * 1.00 / NoteCount) DA = (S Rank Border * 0.94 * 0.85 / NoteCount) # These three are DB = (S Rank Border * 0.94 * 0.70 / NoteCount) # written on the DC = (S Rank Border * 0.94 * 0.50 / NoteCount) # game.. Unused.. SX = S Rank Border (similar to DS but without being divided with Note Counts) if PERFECT/GREAT obtained: HL = Floor,Bound[0<=x<=999, [HK + GS * CV] * 240 / SX] else: HL = Floor,Bound[0<=x<=999, [HK - DS * CV] * 240 / SX]
The formula gives a slight look how does Raw Applause Level (HK) is turned into Shown/Actual Applause Level (HL). Raw Applause Level always bounded from 0 to anything that exceeds 99.9 Applause Level itself. Having a Perfect Combo without triggering a supported/overloaded (as Nice or lower does not yield positive applause gain based of gained score itself) combo gain can obtain Level 24 Applause as S score is reached.
Event Points
The following table shows the points obtained for the full set including Encore, assuming Applause Lv24 (to be updated):
| Difficulty | Stamina | Encore Rank | ||||
|---|---|---|---|---|---|---|
| Failed | C | B | A | S | ||
| DEBUT | 20 | 128 (6.40) | 155 (-.--) | 157 (7.85) | 158 (-.--) | 160 (8.00) |
| REGULAR | 30 | 209 (6.97) | 255 (-.--) | 257 (-.--) | 259 (-.--) | 262 (8.73) |
| PRO | 40 | 303 (7.58) | 369 (-.--) | 373 (-.--) | 376 (-.--) | 379 (9.48) |
| MASTER | 50 | 411 (8.22) | 500 (10.00) | 503 (10.06) | 509 (10.18) | 514 (10.28) |
| MASTER+ | 411 (8.22) | 510 (10.20) | 516 (10.32) | 520 (10.40) | 525 (10.50) | |
The following shows the number of Event Points awarded from the medley by Applause Lv, as of LIVE Groove Dance Burst (March 2016) (under construction). Note that in earlier events Applause Lv24 gave the highest amount of points.
| Applause Lv | MAS | PRO | REG | DEB |
|---|---|---|---|---|
| 50 | 461 | 343 | 239 | 144 |
| 49 | 459 | 341 | 237 | 143 |
| 48 | 457 | 339 | 236 | 142 |
| 47 | 455 | 338 | 235 | 142 |
| 46 | 453 | 336 | 234 | 141 |
| 45 | 451 | 335 | 233 | 140 |
| 44 | 449 | 333 | 232 | 140 |
| 43 | 447 | 332 | 230 | 139 |
| 42 | 445 | 330 | 229 | 139 |
| 41 | 443 | 329 | 228 | 138 |
| 40 | 441 | 327 | 227 | 137 |
| 39 | 439 | 326 | 226 | 137 |
| 38 | 437 | 324 | 225 | 136 |
| 37 | 436 | 323 | 224 | 136 |
| 36 | 434 | 321 | 222 | 135 |
| 35 | 432 | 319 | 221 | 134 |
| 34 | 430 | 318 | 220 | 134 |
| 33 | 428 | 316 | 219 | 133 |
| 32 | 426 | 315 | 218 | 132 |
| 31 | 424 | 313 | 217 | 132 |
| 30 | 422 | 312 | 215 | 131 |
| 29 | 420 | 310 | 214 | 131 |
| 28 | 418 | 309 | 213 | 130 |
| 27 | 416 | 307 | 212 | 129 |
| 26 | 414 | 306 | 211 | 129 |
| 25 | 412 | 304 | 210 | 128 |
| 24 | 411 | 303 | 209 | 128 |
| 23 | 407 | 300 | 208 | 127 |
| 22 | 402 | 296 | 205 | 125 |
| 21 | 398 | 293 | 203 | 124 |
| 20 | 393 | 290 | 200 | 123 |
| 19 | 389 | 287 | 199 | 121 |
| 18 | 385 | 284 | 196 | 120 |
| 17 | 380 | 280 | 194 | 118 |
| 16 | 376 | 277 | 192 | 117 |
| 15 | 372 | 274 | 189 | 116 |
| 14 | 368 | 271 | 188 | 114 |
| 13 | 363 | 268 | 185 | 113 |
| 12 | 359 | 264 | 183 | 112 |
| 11 | 355 | 261 | 180 | 110 |
| 10 | 350 | 258 | 179 | 109 |
| 9 | 346 | 255 | 176 | 108 |
| 8 | 341 | 252 | 174 | 106 |
| 7 | 337 | 248 | 172 | 105 |
| 6 | 333 | 245 | 170 | 104 |
| 5 | 328 | 242 | 168 | 102 |
| 4 | 324 | 239 | 165 | 101 |
| 3 | 320 | 236 | 163 | 100 |
| 2 | 316 | 232 | 161 | 98 |
| 0 | 311 | 229 | 159 | 97 |
Encore
The following table shows the raw point gained by S ranking an Encore. Obtaining rank lower than C without retiring/failing still treated as C, otherwise no points obtained.
| Difficulty | Encore Points |
|---|---|
| DEBUT | 32 |
| REGULAR | 53 |
| PRO | 76 |
| MASTER | 103 |
| MASTER+ | 114 |
There's a constant rate given for each difficulty (which is stays same for now) for every score rank obtained during encore. Encore points are rounded down after multiplied by the rank coefficient.
| Difficulty | Rank | |||
|---|---|---|---|---|
| C | B | A | S | |
| ANY | 87.0% | 92.2% | 96.1% | 100% |
To sum it up, the point that you obtained from encore looks like this table
| Difficulty | Rank | |||
|---|---|---|---|---|
| C | B | A | S | |
| DEBUT | 27 (1.35) | 29 (1.45) | 30 (1.50) | 32 (1.60) |
| REGULAR | 46 (1.53) | 48 (1.60) | 50 (1.67) | 53 (1.77) |
| PRO | 66 (1.65) | 70 (1.75) | 73 (1.83) | 76 (1.90) |
| MASTER | 89 (1.78) | 94 (1.88) | 98 (1.96) | 103 (2.06) |
| MASTER+ | 99 (1.98) | 105 (2.10) | 109 (2.18) | 114 (2.28) |