Difference between revisions of "Events/LIVE Parade"

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Rewards come from three sources: from clearing locations, from earning event points and from accumulating attendees.
 
Rewards come from three sources: from clearing locations, from earning event points and from accumulating attendees.
  
=== Event Points ===
+
==== Event Points ====
 
Event points are dependent on the stamina cost of the location and the player's score. Failing objectives will give approximately 80% of the event points compared to passing them.
 
Event points are dependent on the stamina cost of the location and the player's score. Failing objectives will give approximately 80% of the event points compared to passing them.
  
=== Attendees ===
+
==== Attendees ====
  
 
Attendees are independent of performance in the lives apart from whether the objectives were cleared.
 
Attendees are independent of performance in the lives apart from whether the objectives were cleared.

Revision as of 04:12, 30 November 2016

In a LIVE Parade the aim is to clear performance locations by meeting objectives in each location, and accumulate event points and attendees.

The locations are divided into a number of areas. Each area is unlocked by accumulating a target number of attendees in the earlier areas.

Before each performance the player is able to set up their setlist. The player chooses the songs to play and the idol units for each song. Some songs will have a Popular Song bonus, which grants a bonus of 1.5% to the number of attendees. The chosen songs change each day. In addition, the player is able to purchase one-use equipment that gives a boost to attendees:

Equipment Cost Boost
Smoke 30 000 3%
Lasers 50 000 5%
Fireworks 100 000 10%

The event song may be chosen as part of the setlist at any time. The song's MASTER+ difficulty is unlocked with the third and fourth areas, and can be played as usual.

Rewards come from three sources: from clearing locations, from earning event points and from accumulating attendees.

Event Points

Event points are dependent on the stamina cost of the location and the player's score. Failing objectives will give approximately 80% of the event points compared to passing them.

Attendees

Attendees are independent of performance in the lives apart from whether the objectives were cleared.

Stamina Songs Base attendees Max (no option) Max attendees
10 1 2720 (272.0) 3451 (345.1) 3791 (379.1)
15 1 4480 (298.7) 5684 (378.9) 6244 (416.3)
20 1 6400 (320.0) 8120 (406.0) 8920 (446.0)
25 2 7120 (284.8) 9167 (366.7) 10057 (402.3)
30 2 9360 (312.0) 12051 (401.7) 13221 (440.7)
35 2 11760 (336.0) 15141 (432.6) 16611 (474.6)
40 3 11920 (298.0) 15571 (389.3) 17061 (426.5)
45 3 14720 (327.1) 19228 (427.3) 21068 (468.2)
50 3 17600 (352.0) 22990 (459.8) 25190 (503.8)
Total = ceiling(Base * C * (1 + P + I))

where:

  • C equals 1.25 if the objectives were all cleared and 1 otherwise.
  • P is the sum of the popular song bonuses for each song (0.015 each)
  • I is the item bonus (0 to 0.10)