Difference between revisions of "Mechanics"
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===Lifebar=== | ===Lifebar=== | ||
| − | The lifebar shows how close the player is to failing the song. It begins at full, and if it reaches zero the player will fail. | + | The lifebar shows how close the player is to failing the song. It begins at full, and if it reaches zero the player will fail. However, the player then has the option to refill the lifebar and continue from that point for a cost of 50 Star Jewels. |
The amount of life deducted for each BAD or MISS is as follows: | The amount of life deducted for each BAD or MISS is as follows: | ||
Revision as of 12:36, 24 January 2016
Scoring
The value of each perfect is calculated as follows:
round(A * D * J * C * B/ N)
where:
- A is total appeal, as calculated elsewhere.
- D is the difficulty multiplier which is as follows:
| DEBUT | Level | 5 | 6 | 7 | 8 | 9 | ||||
|---|---|---|---|---|---|---|---|---|---|---|
| D | 1 | 1.025 | 1.05 | 1.075 | 1.1 | |||||
| REGULAR | Level | 10 | 11 | 12 | 13 | 14 | ||||
| D | 1.2 | 1.225 | 1.25 | 1.275 | 1.3 | |||||
| PRO | Level | 15 | 16 | 17 | 18 | 19 | ||||
| D | 1.4 | 1.425 | 1.45 | 1.475 | 1.5 | |||||
| MASTER | Level | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 |
| D | 1.6 | 1.65 | 1.7 | 1.75 | 1.8 | 1.85 | 1.9 | 1.95 | 2 | |
| MASTER+ | Level | 29 | ||||||||
| D | 2.1 |
- J is the relative judgement value, as follows:
| Judgement | Perfect | Great | Nice | Bad | Miss |
|---|---|---|---|---|---|
| J | 1 | 0.7 | 0.4 | 0.1 | 0 |
- C is the combo multiplier. The combo length is calculated relative to the total number of notes in the song.
| Combo length | 0%-<5% | 5%-<10% | 10%-<25% | 25%-<50% | 50%-<70% | 70%-<80% | 80%-<90% | 90%+ |
|---|---|---|---|---|---|---|---|---|
| Multiplier | 1.0 | 1.1 | 1.2 | 1.3 | 1.4 | 1.5 | 1.7 | 2.0 |
- B is the boost from abilities.
- N is the total number of notes in the song.
Lifebar
The lifebar shows how close the player is to failing the song. It begins at full, and if it reaches zero the player will fail. However, the player then has the option to refill the lifebar and continue from that point for a cost of 50 Star Jewels.
The amount of life deducted for each BAD or MISS is as follows:
| Difficulty | Judgement | Tap/hold | Flick/slide |
|---|---|---|---|
| DEBUT | BAD | 6 | |
| MISS | 10 | ||
| REGULAR | BAD | 7 | |
| MISS | 12 | ||
| PRO | BAD | 9 | (4 or 5) |
| MISS | 15 | 8 | |
| MASTER | BAD | 12 | 6 |
| MISS | 20 | 10 | |
| MASTER+ | BAD | ||
| MISS |
The lifebar can only be replenished through special abilities.